
The handheld allows you to play selected Steam games from anywhere. In addition to Elden Ring, Valve's Steam Deck was also released last month. Although From Software has already released various patches that have brought improvement, there is still a lot of room for improvement. Even on high-end PCs, the game struggles. But even a masterpiece, which could convince with top ratings in our test, is not spared from performance problems. Here you can find the original article.Įlden Ring is the latest game from the developers at From Software and is already a huge commercial success. We cache such allocations more aggressively now, which seems to have helped a ton.This is an article from our content partner "PC Games". The recent example we've highlighted has more to do with the game creating many thousand resources such as command buffers at certain spots, which was making our memory manager go into overdrive trying to handle it.

"Shader pipeline-driven stutter isn't the majority of the big hitches we've seen in that game. When the game is trying to issue a shader compile through its graphics API of choice, those are usually skipped, as we find the pre-compiled cache entry on disk. "On the Deck, we take this to the next level, since we have a unique GPU/driver combination to target, and the majority of the shaders that you run locally are actually pre-built on servers in our infrastructure. "On the Linux/Proton side, we have a pretty extensive shader pre-caching system with multiple levels of source-level and binary cache representations pre-seeded and shared across users," Griffais said.

Using this same thought process, the Steam Deck also "has an advantage, because it is a fixed piece of hardware, just like a console." This is a much bigger issue to solve on PC as the range of hardware specs on systems are obviously a lot greater than seen on console.
